precision mediump float;
uniform samplerCube u_texture;
varying vec4 v_vertPosL;

void main()
{	
	vec4 color = textureCube(u_texture, v_vertPosL.xyz);
	//vec4 color = vec4(1.0, 1.0, 1.0, 1.0);
	gl_FragColor = color;
}